Low-Poly Character Modeling & Animation
Learn how to model, color, rig, animate and script a low-poly 3D character in Blender for Unity video game developers.
In this course, we'll design a low-poly, flat shaded cartoon-style character model in Blender with separate parts for facial features including eyes, nose, teeth, ears, hair, hats & helmets, clothing, armor and melee weapons.
What You'll Learn
- Design a low-poly, flat shaded cartoon-style character model in Blender
- Create separate parts for facial features including eyes, nose, teeth and ears
- Create hair, hats & helmets, clothing, armor and melee weapons
- Set up bones and rigging so that you can fully animate your new model
- Create a grayscale color atlas material that allows you to create any colored material you desire from within Unity
- Set up the Animator state machine
- Write a script that allows you to change animation clips on demand
- Download a few animation clips from Mixamo's free website to get started
Build Your Own Low-Poly Characters
By the end of this course you should have a good foundation to build a variety of character models in Blender with the freedom to swap out animations however you see fit. My goal is to help you finish this course with all of the experience you need to start making low-poly, flat-shaded characters and enemies for your Unity video games.
So if this sounds like something you'd like to start doing on your own... then welcome aboard. I hope to see you in the next lecture.
Enroll Now!